<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for DesignWell :: Interactive media tutorials and tips</title>
	<atom:link href="http://www.smjdesign.com/designwell/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.smjdesign.com/designwell</link>
	<description>Interactive media tutorials and tips</description>
	<pubDate>Thu, 07 Aug 2008 23:23:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>Comment on Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in by eclecticism &#187; Blog Archive &#187; Links for July 1st through July 4th</title>
		<link>http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-173</link>
		<dc:creator>eclecticism &#187; Blog Archive &#187; Links for July 1st through July 4th</dc:creator>
		<pubDate>Fri, 04 Jul 2008 22:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-173</guid>
		<description>[...] Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in: If you use Alex King&#8217;s Twitter Tools, you will want to make the following changes to his code. The first one beautifies your tweet-post URLs by not splitting words at the end. The second keeps reply tweets (&#8217;@username&#8217;) from becoming posts in your b [...]</description>
		<content:encoded><![CDATA[<p>[...] Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in: If you use Alex King&rsquo;s Twitter Tools, you will want to make the following changes to his code. The first one beautifies your tweet-post URLs by not splitting words at the end. The second keeps reply tweets (&rsquo;@username&rsquo;) from becoming posts in your b [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in by Recommended WordPress plugins :: DesignWell :: Interactive media tutorials and tips</title>
		<link>http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-170</link>
		<dc:creator>Recommended WordPress plugins :: DesignWell :: Interactive media tutorials and tips</dc:creator>
		<pubDate>Thu, 03 Jul 2008 15:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-170</guid>
		<description>[...] is used with SideBlog in the sidebar of RachelandStephen. I have a tutorial on how I prefer to use Twitter Tools in my sidebar. Further Reading on BloggingCreate reading list in WordPress from Amazon Wish List using Yahoo! [...]</description>
		<content:encoded><![CDATA[<p>[...] is used with SideBlog in the sidebar of RachelandStephen. I have a tutorial on how I prefer to use Twitter Tools in my sidebar. Further Reading on BloggingCreate reading list in WordPress from Amazon Wish List using Yahoo! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in by SideBlog changes: remove titles, link post content :: DesignWell :: Interactive media tutorials and tips</title>
		<link>http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-168</link>
		<dc:creator>SideBlog changes: remove titles, link post content :: DesignWell :: Interactive media tutorials and tips</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-168</guid>
		<description>[...] you already know, I post all my non-reply tweets from Twitter on my personal blog with Twitter Tools. I do not display the posts with the Twitter Tools widget, [...]</description>
		<content:encoded><![CDATA[<p>[...] you already know, I post all my non-reply tweets from Twitter on my personal blog with Twitter Tools. I do not display the posts with the Twitter Tools widget, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Illustrator: Align objects without moving one of the objects by Jon</title>
		<link>http://www.smjdesign.com/designwell/archives/illustrator-align-objects-without-moving-one-of-the-objects/#comment-165</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sun, 18 May 2008 13:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/?p=83#comment-165</guid>
		<description>Great i was just trying to do this, and found your site, thanks.</description>
		<content:encoded><![CDATA[<p>Great i was just trying to do this, and found your site, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ignore reply tweets and SEO URLs with Twitter Tools WordPress Plug-in by links for 2008-04-10 &#124; Shawn's Thoughts</title>
		<link>http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-95</link>
		<dc:creator>links for 2008-04-10 &#124; Shawn's Thoughts</dc:creator>
		<pubDate>Thu, 10 Apr 2008 08:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.smjdesign.com/designwell/archives/ignore-direct-tweets-and-seo-urls-with-twitter-tools-wordpress-plug-in/#comment-95</guid>
		<description>[...] Ignore direct tweets and SEO URLs with Twitter Tools WordPress Plug-in :: DesignWell :: Interactive ... (tags: twitter hacks) [...]</description>
		<content:encoded><![CDATA[<p>[...] Ignore direct tweets and SEO URLs with Twitter Tools WordPress Plug-in :: DesignWell :: Interactive &#8230; (tags: twitter hacks) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash: Using swapDepths() by smjdesign</title>
		<link>http://www.smjdesign.com/designwell/archives/flash-using-swapdepths/#comment-91</link>
		<dc:creator>smjdesign</dc:creator>
		<pubDate>Mon, 17 Mar 2008 20:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/?p=78#comment-91</guid>
		<description>@Dominic Umm... that's a lot of code, that I don't have access to to test. My first instinct is if you are creating dynamic movieclips (by your code) then you are placing them on a depth starting with 1 and increasing. Your code appears to be subtracting. This would cause a collision between the current movieclip on a depth of n and the one on a depth n-1. Shouldn't it be "swapDepths(+1);"</description>
		<content:encoded><![CDATA[<p>@Dominic Umm&#8230; that&#8217;s a lot of code, that I don&#8217;t have access to to test. My first instinct is if you are creating dynamic movieclips (by your code) then you are placing them on a depth starting with 1 and increasing. Your code appears to be subtracting. This would cause a collision between the current movieclip on a depth of n and the one on a depth n-1. Shouldn&#8217;t it be &#8220;swapDepths(+1);&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coding faster and easier within your browser: CSS, HTML, Javascript by Melly Reed</title>
		<link>http://www.smjdesign.com/designwell/archives/make-coding-easier-css-html-javascript/#comment-84</link>
		<dc:creator>Melly Reed</dc:creator>
		<pubDate>Fri, 29 Feb 2008 20:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/2007/05/01/make-coding-easier-css-html-javascript/#comment-84</guid>
		<description>Nice stuff here.  Of course, now the next big thing to take away the labor intensity of CSS is "Back to the Future of Tables" for layout in IE 8.  At least, SitePoint is touting it as the Next Big Thing.  Tables are quicker to set up front.  So if they truly have the other constraints addressed, I'm ready. :-)  A lot of designers have been unhappy with CSS for years anyway: http://www.sitepoint.com/newsletter/viewissue.php?id=3&#38;issue=142&#38;format=html
and http://www.sitepoint.com/newsletter/viewissue.php?id=3&#38;issue=143&#38;format=html
Here's the blog on it from SP: http://www.sitepoint.com/blogs/2008/02/28/table-based-layout-is-the-next-big-thing</description>
		<content:encoded><![CDATA[<p>Nice stuff here.  Of course, now the next big thing to take away the labor intensity of CSS is &#8220;Back to the Future of Tables&#8221; for layout in IE 8.  At least, SitePoint is touting it as the Next Big Thing.  Tables are quicker to set up front.  So if they truly have the other constraints addressed, I&#8217;m ready. <img src='http://www.smjdesign.com/designwell/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  A lot of designers have been unhappy with CSS for years anyway: <a href="http://www.sitepoint.com/newsletter/viewissue.php?id=3&amp;issue=142&amp;format=html" rel="nofollow">http://www.sitepoint.com/newsletter/viewissue.php?id=3&amp;issue=142&amp;format=html</a><br />
and <a href="http://www.sitepoint.com/newsletter/viewissue.php?id=3&amp;issue=143&amp;format=html" rel="nofollow">http://www.sitepoint.com/newsletter/viewissue.php?id=3&amp;issue=143&amp;format=html</a><br />
Here&#8217;s the blog on it from SP: <a href="http://www.sitepoint.com/blogs/2008/02/28/table-based-layout-is-the-next-big-thing" rel="nofollow">http://www.sitepoint.com/blogs/2008/02/28/table-based-layout-is-the-next-big-thing</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash: Using swapDepths() by Dominic</title>
		<link>http://www.smjdesign.com/designwell/archives/flash-using-swapdepths/#comment-80</link>
		<dc:creator>Dominic</dc:creator>
		<pubDate>Thu, 14 Feb 2008 21:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/?p=78#comment-80</guid>
		<description>I'm still unclear on how swapDepths works if the MCs trying to be swapped were created from AS.  For example, I use a for loop to create a number of MCs based on city locations as well as create the onRollOver feature of those MCs.  I've named the clips dynamically in the same loop, all of which are contained within a MC created using createNewMovieClip and attachMovie.
If I try to include the swapping of depths using swapDepth, nothing happens.  No errors and certainly no swapping of depths.  But if I take the same MC and place it on the stage physically, the code works.  It seems to be because I'm not referencing the MCs dynamically and can actually hard code names. This is obviously not the ideal solution.
What do you suuggest?
Here is the function I'm using to make all this happen.
////////////////////////////////////////////////////////////////////////////////
// Function: fPlaceLocDots()
// Descrip:  Places the appropriate number of locations on the map.
////////////////////////////////////////////////////////////////////////////////
function fPlaceLocDots(nNumLocs) {
	//trace("Build " + nNumLocs + " CITY buttons.");
	//trace("fPlaceLocDots: " + this._parent);
	var aTempDestArray:Array;
	var strNameToPass:String;
	var nUniqueID:Number;
	for(var btns:Number = 0; btns &#60; nNumLocs; btns++) {
		var strTempName:String = _root.objContentHolder.aRouteMapContentList[btns].strName;	// Store the instance name.
		strNameToPass = strTempName;
		var strTempLoc:String = _root.objContentHolder.aRouteMapContentList[btns].strCoordLoc;	//	Temporarily store the instance coordinates.
		var aTempLoc:Array = strTempLoc.split(",");	//	Store the instance coordinates in an array.
		var strTempAircraftType:String = _root.objContentHolder.aRouteMapContentList[btns].strAircraftType;	//	Temporarily store the instance aircraft type.
		var aTempAircraftType:Array = strTempAircraftType.split(",");	//	Store the instance aircraft types in an array.
		var strTempDestArray:String = _root.objContentHolder.aRouteMapContentList[btns].strDestinationsServed;	//	Temporarily store the instance destinations.
			aTempDestArray = strTempDestArray.split(",");	//	Store the instance destinations in an array.
		var nTempX:Number = aTempLoc[0];	//	Store the instance X location.
		var nTempY:Number = aTempLoc[1];	//	Store the instance Y location.
		
/*		for (var acType:Number = 0; acType  3) {
				if (_root.objContentHolder.aRouteMapContentList[btns].strAircraftType.length &#62; 7) {
					//trace("	3 acType");
					fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);
				} else {
					//trace("	2 acType");
					fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);
				}
			} else {
				//trace("	1 acType");
				fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);
			}
		}
*/		
		var routes777:MovieClip = this.createEmptyMovieClip("777routes", this.getNextHighestDepth());	//	Create a movieClip to hold the 777 markers.
		routes777.attachMovie("at777Dot_mc", strTempName, -100 + btns);	//	Attach a 777 button for each instance.
		routes777[strTempName]._x = nTempX;	//	Store the button instance X coordinate.
		routes777[strTempName]._y = nTempY;	//	Store the button instance Y coordinate.
		routes777[strTempName].destinations = aTempDestArray;	//	Store the button instance destinations.
		nUniqueID = btns;
		routes777[strTempName].uniqueID = nUniqueID;
		routes777[strTempName].locationMarkerName.htmlText = _root.objContentHolder.aRouteMapContentList[btns].strName	//	Name the button instance with this location name.
		//	Assign the button features for each instance.
		routes777[strTempName].locationMarkerGrfx.onRollOver = function() {
			trace("PARENT MC: " + this._parent);
				trace("parent depth: " + this._parent.getDepth());
				trace("grand parent: " + this._parent._parent);
				trace("grand parent depth: " + this._parent._parent.getDepth());
				trace("Destinations: " + this._parent.destinations);
				trace("nUniqueID: " + this._parent.uniqueID);
				trace("Revenue Type: " + _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strRevenueType);
				trace([_root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strName]);
			//this[_root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strName].swapDepths(-1);
			//this[strTempName].swapDepths(-1);
			this._parent._parent.swapDepths(-1);
			//eval(_parent).swapDepths(-1);
				trace("this name: " + this);
				trace("this depth: " + this.getDepth());
				trace("new grand parent depth: " + this._parent._parent.getDepth());
				trace("*************************" + newline + "INFORMATION TO DISPLAY: " + newline + _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strBlurb + newline + "*************************");
				_root.outputBOX_mc._visible = true;
				_root.outputBOX_mc.outputTEXT.text = _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strBlurb;
				var outputText:TextFormat = new TextFormat();
				with (outputText) {
				font = "Arial";
				size = 10.0;
				color = 0x333333;
				//bold = true;
				}
				_root.outputBOX_mc.outputTEXT.wordWrap = true;
				_root.outputBOX_mc.outputTEXT.autoSize = "left";
				_root.outputBOX_mc.outputTEXT.setTextFormat(outputText);
			var x0:Number = this._parent._x;	//	X START point
			var y0:Number = this._parent._y;	//	Y START point
			//HOUSTON loc: 388.3, 173.3
			var x2:Number = 388.3;	//	X END point
			var y2:Number = 173.3;	//	Y END point
			this._parent.textBG._visible = true;
			//	This 4loop is for debugging to identify which destinatiosn to draw.
			for (var tempDestArray:Number = 0; tempDestArray &#60; this._parent.destinations.length; tempDestArray++) {
				//trace("dest" + "[" + tda + "]: " + this._parent.destinations[tda]);
			}
			//	Pass the current array of destinations to draw arcs to.
			fDrawPaths(x0, y0, x2, y2, this._parent.destinations);
			trace("");
		}
		routes777[strTempName].locationMarkerGrfx.onRollOut = function():Void {
			//trace("out");
			this._parent.textBG._visible = false;
			_root.outputBOX_mc._visible = false;
			_root.outputBOX_mc.outputTEXT.text = "Roll over a city for details.";
				var outputText:TextFormat = new TextFormat();
				with (outputText) {
				font = "Arial";
				size = 10.0;
				color = 0x333333;
				//bold = true;
				}
				_root.outputBOX_mc.outputTEXT.wordWrap = true;
				_root.outputBOX_mc.outputTEXT.autoSize = "left";
				_root.outputBOX_mc.outputTEXT.setTextFormat(outputText);
			currentFlightPath.clear();
		}
		//*/
	}
	trace("");
}

Any help is greatly appreciated!</description>
		<content:encoded><![CDATA[<p>I&#8217;m still unclear on how swapDepths works if the MCs trying to be swapped were created from AS.  For example, I use a for loop to create a number of MCs based on city locations as well as create the onRollOver feature of those MCs.  I&#8217;ve named the clips dynamically in the same loop, all of which are contained within a MC created using createNewMovieClip and attachMovie.<br />
If I try to include the swapping of depths using swapDepth, nothing happens.  No errors and certainly no swapping of depths.  But if I take the same MC and place it on the stage physically, the code works.  It seems to be because I&#8217;m not referencing the MCs dynamically and can actually hard code names. This is obviously not the ideal solution.<br />
What do you suuggest?<br />
Here is the function I&#8217;m using to make all this happen.<br />
////////////////////////////////////////////////////////////////////////////////<br />
// Function: fPlaceLocDots()<br />
// Descrip:  Places the appropriate number of locations on the map.<br />
////////////////////////////////////////////////////////////////////////////////<br />
function fPlaceLocDots(nNumLocs) {<br />
	//trace(&#8221;Build &#8221; + nNumLocs + &#8221; CITY buttons.&#8221;);<br />
	//trace(&#8221;fPlaceLocDots: &#8221; + this._parent);<br />
	var aTempDestArray:Array;<br />
	var strNameToPass:String;<br />
	var nUniqueID:Number;<br />
	for(var btns:Number = 0; btns &lt; nNumLocs; btns++) {<br />
		var strTempName:String = _root.objContentHolder.aRouteMapContentList[btns].strName;	// Store the instance name.<br />
		strNameToPass = strTempName;<br />
		var strTempLoc:String = _root.objContentHolder.aRouteMapContentList[btns].strCoordLoc;	//	Temporarily store the instance coordinates.<br />
		var aTempLoc:Array = strTempLoc.split(&#8221;,&#8221;);	//	Store the instance coordinates in an array.<br />
		var strTempAircraftType:String = _root.objContentHolder.aRouteMapContentList[btns].strAircraftType;	//	Temporarily store the instance aircraft type.<br />
		var aTempAircraftType:Array = strTempAircraftType.split(&#8221;,&#8221;);	//	Store the instance aircraft types in an array.<br />
		var strTempDestArray:String = _root.objContentHolder.aRouteMapContentList[btns].strDestinationsServed;	//	Temporarily store the instance destinations.<br />
			aTempDestArray = strTempDestArray.split(&#8221;,&#8221;);	//	Store the instance destinations in an array.<br />
		var nTempX:Number = aTempLoc[0];	//	Store the instance X location.<br />
		var nTempY:Number = aTempLoc[1];	//	Store the instance Y location.</p>
<p>/*		for (var acType:Number = 0; acType  3) {<br />
				if (_root.objContentHolder.aRouteMapContentList[btns].strAircraftType.length &gt; 7) {<br />
					//trace(&#8221;	3 acType&#8221;);<br />
					fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);<br />
				} else {<br />
					//trace(&#8221;	2 acType&#8221;);<br />
					fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);<br />
				}<br />
			} else {<br />
				//trace(&#8221;	1 acType&#8221;);<br />
				fCreateRouteLayer(strNameToPass, aTempAircraftType[acType]);<br />
			}<br />
		}<br />
*/<br />
		var routes777:MovieClip = this.createEmptyMovieClip(&#8221;777routes&#8221;, this.getNextHighestDepth());	//	Create a movieClip to hold the 777 markers.<br />
		routes777.attachMovie(&#8221;at777Dot_mc&#8221;, strTempName, -100 + btns);	//	Attach a 777 button for each instance.<br />
		routes777[strTempName]._x = nTempX;	//	Store the button instance X coordinate.<br />
		routes777[strTempName]._y = nTempY;	//	Store the button instance Y coordinate.<br />
		routes777[strTempName].destinations = aTempDestArray;	//	Store the button instance destinations.<br />
		nUniqueID = btns;<br />
		routes777[strTempName].uniqueID = nUniqueID;<br />
		routes777[strTempName].locationMarkerName.htmlText = _root.objContentHolder.aRouteMapContentList[btns].strName	//	Name the button instance with this location name.<br />
		//	Assign the button features for each instance.<br />
		routes777[strTempName].locationMarkerGrfx.onRollOver = function() {<br />
			trace(&#8221;PARENT MC: &#8221; + this._parent);<br />
				trace(&#8221;parent depth: &#8221; + this._parent.getDepth());<br />
				trace(&#8221;grand parent: &#8221; + this._parent._parent);<br />
				trace(&#8221;grand parent depth: &#8221; + this._parent._parent.getDepth());<br />
				trace(&#8221;Destinations: &#8221; + this._parent.destinations);<br />
				trace(&#8221;nUniqueID: &#8221; + this._parent.uniqueID);<br />
				trace(&#8221;Revenue Type: &#8221; + _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strRevenueType);<br />
				trace([_root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strName]);<br />
			//this[_root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strName].swapDepths(-1);<br />
			//this[strTempName].swapDepths(-1);<br />
			this._parent._parent.swapDepths(-1);<br />
			//eval(_parent).swapDepths(-1);<br />
				trace(&#8221;this name: &#8221; + this);<br />
				trace(&#8221;this depth: &#8221; + this.getDepth());<br />
				trace(&#8221;new grand parent depth: &#8221; + this._parent._parent.getDepth());<br />
				trace(&#8221;*************************&#8221; + newline + &#8220;INFORMATION TO DISPLAY: &#8221; + newline + _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strBlurb + newline + &#8220;*************************&#8221;);<br />
				_root.outputBOX_mc._visible = true;<br />
				_root.outputBOX_mc.outputTEXT.text = _root.objContentHolder.aRouteMapContentList[this._parent.uniqueID].strBlurb;<br />
				var outputText:TextFormat = new TextFormat();<br />
				with (outputText) {<br />
				font = &#8220;Arial&#8221;;<br />
				size = 10.0;<br />
				color = 0&#215;333333;<br />
				//bold = true;<br />
				}<br />
				_root.outputBOX_mc.outputTEXT.wordWrap = true;<br />
				_root.outputBOX_mc.outputTEXT.autoSize = &#8220;left&#8221;;<br />
				_root.outputBOX_mc.outputTEXT.setTextFormat(outputText);<br />
			var x0:Number = this._parent._x;	//	X START point<br />
			var y0:Number = this._parent._y;	//	Y START point<br />
			//HOUSTON loc: 388.3, 173.3<br />
			var x2:Number = 388.3;	//	X END point<br />
			var y2:Number = 173.3;	//	Y END point<br />
			this._parent.textBG._visible = true;<br />
			//	This 4loop is for debugging to identify which destinatiosn to draw.<br />
			for (var tempDestArray:Number = 0; tempDestArray &lt; this._parent.destinations.length; tempDestArray++) {<br />
				//trace(&#8221;dest&#8221; + &#8220;[" + tda + "]: &#8221; + this._parent.destinations[tda]);<br />
			}<br />
			//	Pass the current array of destinations to draw arcs to.<br />
			fDrawPaths(x0, y0, x2, y2, this._parent.destinations);<br />
			trace(&#8221;");<br />
		}<br />
		routes777[strTempName].locationMarkerGrfx.onRollOut = function():Void {<br />
			//trace(&#8221;out&#8221;);<br />
			this._parent.textBG._visible = false;<br />
			_root.outputBOX_mc._visible = false;<br />
			_root.outputBOX_mc.outputTEXT.text = &#8220;Roll over a city for details.&#8221;;<br />
				var outputText:TextFormat = new TextFormat();<br />
				with (outputText) {<br />
				font = &#8220;Arial&#8221;;<br />
				size = 10.0;<br />
				color = 0&#215;333333;<br />
				//bold = true;<br />
				}<br />
				_root.outputBOX_mc.outputTEXT.wordWrap = true;<br />
				_root.outputBOX_mc.outputTEXT.autoSize = &#8220;left&#8221;;<br />
				_root.outputBOX_mc.outputTEXT.setTextFormat(outputText);<br />
			currentFlightPath.clear();<br />
		}<br />
		//*/<br />
	}<br />
	trace(&#8221;");<br />
}</p>
<p>Any help is greatly appreciated!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash: Disabling Accessibility (disable tabbing) by Shaun</title>
		<link>http://www.smjdesign.com/designwell/archives/flash-disabling-accessibility-disable-tabbing/#comment-77</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Thu, 07 Feb 2008 17:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/?p=75#comment-77</guid>
		<description>That, is, superb.</description>
		<content:encoded><![CDATA[<p>That, is, superb.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash: Flash JavaScript Integration Kit by DesignWell &#187; Blog Archive &#187; Flash: Enabling a browser&#8217;s back button inside Flash</title>
		<link>http://www.smjdesign.com/designwell/archives/flash-flash-javascript-integration-kit/#comment-73</link>
		<dc:creator>DesignWell &#187; Blog Archive &#187; Flash: Enabling a browser&#8217;s back button inside Flash</dc:creator>
		<pubDate>Thu, 17 Jan 2008 20:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://smjdesign.com/designwell/?p=79#comment-73</guid>
		<description>[...] UPDATE: This post using ActionScript 1. If you need to use ActionScript 2, try reading this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] UPDATE: This post using ActionScript 1. If you need to use ActionScript 2, try reading this post. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
